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Áøº¸ÀûÀÎ º¼·ý(Volume) µ¥ÀÌÅÍ °¡½ÃÈ ¹× °ü¸® ŸŶ(Toolkit): |
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°í ¼º´É º¼·ý µ¥ÀÌÅÍ °¡½ÃÈ: n
Áøº¸ÀûÀÎ º¼·ý(Volume)
µ¥ÀÌÅÍ °¡½ÃÈ ¹× °ü¸® ŸŶ: n
º¼·ý µ¥ÀÌÅÍ´Â º¹¼¿(Voxel)ÀÇ ÀÏ·ûÀû °£°ÝÀÇ 3 Â÷¿ø ¼Â: - 3D À̹ÌÁö µ¥ÀÌÅÍ, X-Ray, CT, MRI, ÃÊÀ½ÆÄ, ±¤ÇÐ
¹× ÀüÀÚ Çö¹Ì°æ, ÁöÁú ÃøÁ¤µ¥ÀÌÅÍ µî n
°í ¼º´É ¹× °í ǰÁú º¼·ý ·»´õ¸µ µµ±¸: - Ortho ¹× Oblique ½½¶óÀ̽º ¹× Fence ½½¶óÀ̽º. - Clipping Planes, ROI (Region of
Interest). - Volume Skin, Sub-Volume, Volume
Masks µî n
ÀÚµ¿ÀûÀ¸·Î ÃÖ½ÅÀÇ ±×·¡ÇÈ Çϵå¿þ¾î Ư¡ Ȱ¿ë: - ½¦ÀÌ´õ ÇÁ·¹ÀÓ¿öÅ© È®Àå. - »õ·Î¿î ·»´õ¸µ ±â¼ú. - GPU ÄÄÇ»ÆÃ. n
°·ÂÇϰí À¯¿¬ÇÑ µ¥ÀÌÅÍ °ü¸®: - DATA Access API. - ¸ÖƼ º¼·ýÀÇ °áÇÕ(Combining). n
´ë¿ë·® º¼·ý Áö¿ø
(LDM): - 100 GB º¼·ýµµ ½±°Ô °ü¸®. |
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n ´Ù¾çÇÑ ±â¼úÀ» »ç¿ëÇÏ¿© º¼·ý µ¥ÀÌÅÍÀÇ °¡½ÃÈ
¹× Ž»ö: - È¿°úÀûÀ̰í Á÷°üÀûÀÎ º¼·ý µ¥ÀÌÅÍ ·»´õ¸µ ±â¼ú. - º¼·ý µ¥ÀÌÅ͸¦ Open Inventor Scene Graph ±¸Á¶¿¡
½±°Ô ÅëÇÕ. - °°Àº Scene¿¡ ¸ÖƼ º¼·ýÀÇ ¿Ã¹Ù¸¥ ·»´õ¸µ. - ÀÓÀÇÀÇ Áö¿À¸ÞÆ®¸®¿¡ º¼·ý µ¥ÀÌÅÍ ¸ÊÇÎ. - Áö¿À¸ÞÆ®¸®¿Í º¼·ý µ¥ÀÌÅÍÀÇ È¥ÇÕ. - 2D/3D ÅØ½ºÃ³ Çϵå¿þ¾î °¡¼Ó±â¿¡¼ Á÷Á¢ º¼·ý ·»´õ¸µ. - ºü¸¥ º¼·ý Skin ·»´õ¸µ. - 2Â÷ ·¹º§ÀÇ ROI(Region of Interest): * Exclusion Box, Fence, Cross ROI µî. - º¼·ý ¹× ½½¶óÀ̽ºÀÇ
Picking/Probing. - ·»´õ¸µ ¿ÀºêÁ§Æ® 󸮸¦ À§ÇÑ ³»ÀåµÈ µµ±¸: * Slice Dragger, Sub-Volume
Manipulators. - 8/16/32 integer, 32 bit float µ¥ÀÌÅÍ Å¸ÀÔ: * Floating Point RGBA ¹öÆÛ: À̹ÌÁöÀÇ ´©ÀûµÇ´Â ¿¡·¯
°¨¼Ò. |
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n »çÀü Á¤ÀÇ ¹× »ç¿ëÀÚ Á¤ÀÇ Transfer Functions: - ColormapÀ»
»ç¿ëÇÏ¿© µ¥ÀÌÅÍ ºÐ·ùÇϱâ À§ÇØ Ä®¶ó·Î ·»´õ¸µ. - °¢ º¹¼¿ÀÇ Ä®¶ó(Red,
Green, Blue) ¹× Åõ¸íµµ(Transparency) Á¶Á¤. n »ó¼¼ÇÑ ¼±ÅÃ(Selection) ¹× Picking ±â´É: - ¿¹, º¼·ý³»ÀÇ Ã¹ ¹øÂ° ºÒÅõ¸íÇÑ º¹¼¿ Picking. n °í ¼º´É
GPU¸¦ Ȱ¿ëÇÑ º¼·ý ·»´õ¸µ: - °íǰÁú ·»´õ¸µ: Lighting, Edge Detection µî - GPU »ç¿ëÇÑ isosurfaces
·»´õ¸µ. - GPU¿¡¼ ½½¶óÀ̽º
»ý¼º µî n ÄÄÇ»ÆÃ ¿öÅ©ÇÁ·¹ÀÓ ÅëÇÕ: - ½Ã½ºÅÛ ¸Þ¸ð¸®, ÅØ½ºÃ³ ¸Þ¸ð¸® ¹× CUDA ¸Þ¸ð¸®. - ¼·Î ´Ù¸¥ µð¹ÙÀ̽º¿¡¼/·Î
Á÷Á¢ µ¥ÀÌÅÍ ·Îµå: * ¿¹, CUDA ¸Þ¸ð¸®·Î Á÷Á¢ µ¥ÀÌÅÍ ·Îµå. n Ŭ·¯½ºÅÍ ·»´õ¸µ Áö¿ø (ScaleViz »ç¿ë). |
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´ë¿ë·® º¼·ý µ¥ÀÌÅÍ¿¡ ´ëÇÑ »óÈ£ÀÛ¿ëÀûÀΠó¸®: n ´ë¿ë·® µ¥ÀÌÅÍ ¼ÂÀÇ »óÈ£ÀÛ¿ëÀûÀÎ ³×ºñ°ÔÀ̼Ç: - º¼·ýÀÇ Æ¯Á¤ ºÎºÐ¿¡¼ Àüü º¼·ý±îÁö Áï°¢ÀûÀ¸·Î µð½ºÇ÷¹ÀÌ. - +500 GB ´ë¿ë·® µ¥ÀÌÅÍ ¸ðµ¨ Å×½ºÆ®. n Áøº¸ÀûÀÎ µ¥ÀÌÅÍ °ü¸®: - ¸ÖƼ-ÇØ»óµµÀÇ Å¸Àϸµ. - ¸ÖƼ-¾²·¹µå, ºñ
µ¿±â ½Ä µ¥ÀÌÅÍ ·Îµù. n ´ë¿ë·® µ¥ÀÌÅÍ ¼ÂÀ» ·¦Åé¿¡¼µµ ó¸®: - ³·Àº ·¹º§ ÇØ»óµµÀÇ µ¥ÀÌÅ͸¦ ·Îµå. - ¹é±×¶ó¿îµå ÀÛ¾÷¿¡¼ ¿¬¼ÓÀûÀ¸·Î Á¤Á¦. |
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´ë¿ë·® º¼·ý µ¥ÀÌÅÍ¿¡ ´ëÇÑ ¼Ö·ç¼Ç: n Çâ»óµÈ »ç¿ëÀÚ °æÇè(User Experience): - »óÈ£ÀÛ¿ëÀûÀÎ ³×ºñ°ÔÀÌ¼Ç ¹× µ¥ÀÌÅÍ Ã³¸®. - ´ë¿ë·® µ¥ÀÌÅ͸¦ µ¿½Ã¿¡ Á¢±Ù(Access). n µð½ºÇ÷¹ÀÌ À̹ÌÁöÀÇ ÀÚµ¿ Á¤Á¦(Refinement): - »ç¿ë °¡´ÉÇÑ ÀÚ¿øÀ» ¸ðµÎ »ç¿ëÇÏ¿© ÇöÀç ºä¾î¿¡ À̹ÌÁö ǰÁúÀÇ ±Ø´ëÈ. - ¼º´É ÀúÇÏ ¾øÀÌ °¡´ÉÇÑ °¡Àå ³ôÀº ǰÁúÀÇ À̹ÌÁö ·Îµù. n ½ºÅ©¸° ÇØ»óµµ Culling: - ½ºÅ©¸°ÀÇ Çȼ¿´ç Çϳª ÀÌ»óÀÇ º¹¼¿ÀÌ Åõ»çµÉ °æ¿ì °í ÇØ»óµµÀÇ µ¥ÀÌÅ͸¦ ·Îµå ÇÏÁö ¾ÊÀ½. n ¸ÖƼ µ¥ÀÌÅÍ ¼Â Áö¿ø: - Data Transforming. - Data Combining. - Render Combining. - Volume Transform. - CPU ¶Ç´Â GPU¸¦ »ç¿ëÇÑ »ç¿ëÀÚ Á¤ÀÇ µ¥ÀÌÅÍ ¼ÂÀÇ °áÇÕ ¶Ç´Â
Àü´Þ Áö¿ø. |
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Open Inventor & Avizo´Â VSG»çÀÇ µî·Ï»óǰÀ̸ç, PHANTOM, OpenHapticsÀº SensAble
Technologies»çÀÇ µî·Ï»óÇ¥À̸ç, (ÁÖ)¾²¸®µð ÀÎÅÍÆäÀ̽º´Â VSG »çÀÇ Á¦Ç° ±º ¹× PHANTOM Á¦Ç° ±ºÀ»
±¹³» µ¶Á¡ °ø±ÞÇÕ´Ï´Ù Omega & Delta ¹× Sigma´Â
ForceDimension »çÀÇ µî·Ï»óÇ¥À̸ç, ForceDimension, SenseGraphics ¹× Novint »çÀÇ
»ó±â Á¦Ç° ±ºÀÇ °ø½Ä Çѱ¹ ´ë¸®Á¡ ÀÔ´Ï´Ù.
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