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°í ¼º´É 3D µ¥ÀÌÅÍ °¡½ÃÈ(Visualization) ŸŶ(Toolkit): |
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n °úÇе¥ÀÌÅÍ,
Á¦Á¶, À¯ÇÑ ¿ä¼Ò, À¯µ¿ ÇØ¼®, ÀúÀå(Reservoir) ¿£Áö´Ï¾î¸µ µî: - µ¥ÀÌÅÍÀÇ ºÐ¼®, °¡½ÃÈ ¹× °øµ¿ ÀÛ¾÷ µîÀ» À§ÇÑ ½Å·Ú¼ºÀÌ ³ôÀº
°³¹ß Åø. - Æø ³ÐÀº ÀÀ¿ëºÐ¾ß¿¡¼ Á¤±³ÇÑ µ¥ÀÌÅÍÀÇ °¡½Ãȸ¦ À§ÇÑ ÇÁ·Î±×·¥À»
½±°í, ºü¸£°Ô °³¹ß. - ±âÁ¸ µ¥ÀÌÅÍÀÇ ´Ü¸é »ý¼º À̳ª ¸Þ½¬ÀÇ Àç Ç¥Çö ¹× »ö Ç¥Çö µîÀ» ¿Ïº®ÇÏ°Ô Ã³¸®. - ºü¸¥ ÇÁ·ÎÅäŸÀÌÇÎÀ»
À§ÇÑ »çÀü ±¸Ãà ¹× ½ÃÇè ÄÄÆ÷³ÍÆ® Á¦ÀÛ. - ½º¸¶Æ®Çϰí Á÷°üÀûÀÎ µ¥ÀÌÅÍ ÇÁ·¹Á¨Å×À̼ÇÀ»
ºü¸£°Ô Á¦ÀÛ. n Æø ³ÐÀº ºÐ¾ßÀÇ ¼öÄ¡ ½Ã¹Ä·¹ÀÌ¼Ç µ¥ÀÌÅÍ °¡½ÃÈ
¼öÇà, CAE ¹× ¼öÄ¡ ½Ã¹Ä·¹ÀÌ¼Ç ¾îÇø®ÄÉÀ̼ǿ¡ ½±°Ô ÅëÇÕ: - ´Ù¾çÇÑ ¼Ö¹ö¿¡¼
°è»êµÈ ½Ã¹Ä·¹ÀÌ¼Ç µ¥ÀÌÅÍÀÇ ÈÄ Ã³¸®. - ´ÙÁß ¹°¸®Çؼ® (Multi-Physics) µ¥ÀÌÅÍ ÀÌÇØ ¹× ºÐ¼®. n Extensible,
Scalable, Open Architecture: - Open InventorÀÇ °·ÂÇϰí ÀÎÅÍ·ºÆ¼ºêÇÑ 3Â÷¿ø ±×·¡ÇÈ Ã³¸®´É·Â¿¡, Çâ»óµÈ µ¥ÀÌÅÍ ½Ã°¢È ±â¼úÀÌ Á¢¸ñµÈ °·ÂÇÏ°í ¿Ïº®ÇÑ ±¸¼º¿ä¼ÒµéÀ» Ãß°¡. |
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MeshViz XLM Ư¡: n ½Ç½Ã°£
3D ¼º´É: - OpenGL Çϵå¿þ¾î °¡¼Ó±â¸¦ »ç¿ë, OpenGLÀÇ ·»´õ¸µ, ºü¸¥ ÅØ½ºÃ³ ¸ÊÇÎ ¹× ±×·¡ÇÈ Ã³¸® ±â´É µî - ¸Þ½¬ Ŭ·¡½º¿¡ ´ëÇÑ
¸Þ¸ð¸® ¼ÒºñÀÇ È¹±âÀûÀÎ °¨¼Ò. - 3D ¸Þ½¬ ¼Ó¼º(Property)
º¯°æÀÇ ÃÖÀûÈ. - ¼¿ ÇÊÅÍ·Î ¸Þ½¬
½ºÅ²ÀÇ ¼º´É Çâ»ó. n ´ÙÂ÷¿ø(Multidimensional)
µ¥ÀÌÅÍÀÇ Áøº¸ÀûÀΠǥÇö: - ºü¸£°í, °í ǰÁúÀÇ ·»´õ¸µ ±â¼ú. - È¿°úÀûÀΠǥÇöÀ» À§ÇÑ º¹ÀâÇÑ µ¥ÀÌÅÍ ¼ÂÀÇ º¯È¯. - °í ¼º´É °¡½ÃÈ ±â¼úÀ» Àû¿ëÇÏ¿© ´ÙÁß ¹°¸®Çؼ® (Multi-Physics) ½Ã¹Ä·¹À̼ÇÀÇ ÀÌÇØ ¹× ºÐ¼®. n Æ÷°ýÀûÀÎ
Cell Filter: - isosurface,
Cross Section, Cross Contour µî n »óÈ£ÀÛ¿ë ¼º(Interactivity): - MeshViz
XLMÀº Open Inventor ±â¹ÝÀ¸·Î ´ëºÎºÐÀÇ »óÈ£ÀÛ¿ë (Interaction) ¸ðµå¸¦ Áö¿ø. |
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MeshViz XLM ±¸¼º: n MeshViz Interface: - °úÇÐ µ¥ÀÌÅÍ °¡½ÃÈ, FEA ¹× CAE¿¡¼ »ç¿ëµÈ ¸Þ½¬ÀÇ Æ¯Â¡ °¡½ÃÈ ¹× ÃßÃâ. - ¸Þ½¬ ÃßÃâ
(Mesh Extraction): * ³ôÀº Â÷¿øÀÇ ¸Þ½¬¿¡¼
³·Àº(¶Ç´Â °°Àº) Â÷¿øÀÇ ¸Þ½¬ »ý¼º: ¿¹) º¼·ý ¸Þ½¬(3D)ÀÇ
isosurface ¿¡¼ ¼ÆäÀ̽º ¸Þ½¬(2D) ÃßÃâ. - µ¥ÀÌÅÍ ¸ÊÇÎ
(Data Mapping): * Áøº¸ÀûÀÎ ·»´õ¸µ ±â¼ú·Î ÃßÃâµÈ ¸Þ½¬¿¡ ±×·¡ÇÈÀûÀΠǥ½Ã. * ¼ÆäÀ̽º ¹× ¶óÀο¡
½ºÄ®¶ó Çʵ带 Ä®¶ó·Î ¸ÊÇÎ, Vector, Stream line ¹× Contour line. n MeshViz: - 3DdataMaster : * MeshViz
Interface ÀÇ ÀüÀÓÀÚ, ÀÌÀü ¹öÀü°ú ȣȯ¼ºÀ» À§ÇØ À¯Áö. * MeshViz
Interface ¿¡¼ À籸¼º µÃ ±â´É ±¸Çö. - GraphMaster: * 2D/3D ±×·¡ÇÈ ¹× ºñÁî´Ï½º ±×·¡ÇÈÀÇ È®Àå ³ëµå. |
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MeshVizXLM Interface: n ´ë¿ë·® ¸Þ½¬ Áö¿øÀ» À§ÇÑ ¸Þ¸ð¸® ÃÖÀûÈ ¹× ´ë¿ë·® ¸Þ½¬°ü¸®: - õ ¸¸°³ ¼¿(Cell) ÀÌ»óÀÇ ¸Þ½¬ Áö¿ø (ÀüÇüÀûÀÎ ¿ä±¸: 1,000 ¸¸°³ ¼¿ÀÇ 10 °³ µ¥ÀÌÅÍ). - ¸Þ¸ð¸®¿¡ µ¥ÀÌÅÍ º¹»ç ÇÏÁö ¾Ê°í ¸Þ½¬ µ¥ÀÌÅ͸¦ Á÷Á¢ Á¢±Ù(Access). - °³¹ßÇÏ´Â ¾îÇø®ÄÉÀ̼ǿ¡ ¾Ë¸ÂÀº °¡»ó ¸Þ½¬ µ¥ÀÌÅÍ ÀÎÅÍÆäÀ̽º Á¤ÀÇ. n À¯ÀÏÇÑ
Advanced Virtual Programming Interface (AVPI) Á¦°ø: |
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- ´Ù¾çÇÑ Á¾·ùÀÇ ¸Þ½¬
Áö¿ø. - µ¥ÀÌÅÍ ÀúÀåÀ» À§ÇÑ ¸Þ¸ð¸® ÃÖÀûÈ. n Bit¿¡¼
DoubleÀÇ ´Ù¾çÇÑ µ¥ÀÌÅÍ Å¸ÀÔ Áö¿ø. n ¸Þ¸ð¸®¿¡¼ ´Ù¾çÇÑ µ¥ÀÌÅÍ ±¸Á¶ Áö¿ø. n ÀÓÀÇ(Synthetic)
µ¥ÀÌÅÍ ¼Â Áö¿ø (Áï½Ã °è»ê). n µ¥ÀÌÅÍ ÃßÃâ°ú µ¥ÀÌÅÍ °¡½ÃÈÀÇ ºÐ¸®: - ¿¬»êÀÚÀÇ Ãâ·ÂÀ» ´ÙÀ½ ¿¬»êÀÚÀÇ ÀÔ·ÂÀ¸·Î Çã¿ë. n µ¥ÀÌÅÍ ÃßÃâÀº ·»´õ¸µ ŸŶ(OIV)°ú µ¶¸³ÀûÀ¸·Î ¼öÇà. n ±âÁ¸
C++ ¾îÇø®ÄÉÀ̼ǿ¡ ½±°Ô ÅëÇÕ. |
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´Ù¾çÇÑ Å¸ÀÔÀÇ Regular ¹× Unstructured ¸Þ½¬ Áö¿ø: n CAE, FEA,
CFD ¹× ÀúÀå(Reservoir) ¿£Áö´Ï¾î¸µ ¾îÇø®ÄÉÀ̼ÇÀ» À§ÇÑ ´Ù¾çÇÑ Å¸ÀÔÀÇ Regular ¹× Unstructured 3D/2D/1D ¸Þ½¬ Áö¿ø. n È¥ÇÕµÈ
Unstructured ¸Þ½¬·Î ´Ù¾çÇÑ Á¾·ùÀÇ ¼¿ »ý¼º: - Tetrahedron, Hexahedron,
Wedge, Pyramid ¶Ç´Â Polyhedron. n Structured ¸Þ½¬: - Rectilinear, Curvilinear ¹× Regular
¸Þ½¬°¡ Æ÷ÇÔµÈ Hexahedron ¼Â. n Polyhedral ¹×
QuadraticÀ» Æ÷ÇÔÇÑ ´Ù¾çÇÑ ¸Þ½¬ Áö¿ø. n Polygonal ¼ÆäÀ̽º ¸Þ½¬: - Triangle, Quadrangle ¹× Polygonal. n ÀúÀå½Ã¹Ä·¹À̼ÇÀ» À§ÇØ Unstructured IJK ¸Þ½¬¿¡ ȣȯ¼º. n ´ÜÃþ(Faults)ÀÇ
Structured Mesh(±×¸®µå). n Advanced
Virtual Programming Interface(AVPI) ´Ù¾çÇÑ ¸Þ½¬ ŸÀÔ Á¤ÀÇ: - ¸Þ¸ð¸®·Î ¸Þ½¬ÀÇ
º¹»ç¸¦ ¿ä±¸ÇÏÁö ¾Ê°í, »ç¿ëÀÚ Á¤ÀÇ ¸Þ½¬ ŸÀÔÀ» Áö¿ø. |
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Open Inventor & Avizo´Â VSG»çÀÇ µî·Ï»óǰÀ̸ç, PHANTOM, OpenHapticsÀº SensAble
Technologies»çÀÇ µî·Ï»óÇ¥À̸ç, (ÁÖ)¾²¸®µð ÀÎÅÍÆäÀ̽º´Â VSG »çÀÇ Á¦Ç° ±º ¹× PHANTOM Á¦Ç° ±ºÀ»
±¹³» µ¶Á¡ °ø±ÞÇÕ´Ï´Ù Omega & Delta ¹× Sigma´Â
ForceDimension »çÀÇ µî·Ï»óÇ¥À̸ç, ForceDimension, SenseGraphics ¹× Novint »çÀÇ
»ó±â Á¦Ç° ±ºÀÇ °ø½Ä Çѱ¹ ´ë¸®Á¡ ÀÔ´Ï´Ù.
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