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´ë¿ë·® µ¥ÀÌÅÍ °ü¸® ¹× ó¸®: |
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½´ÆÛ ÄÄÇ»ÆÃ ±â¼ú ¹ßÀüÀ¸·Î Æø¹ßÀûÀÎ µ¥ÀÌÅÍ ¿ë·® Áõ°¡: |
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n ÁöÁøÆÄ(Seismic)
µ¥ÀÌÅÍ: - From 10 °¡°¡ ¹ÙÀÌÆ®
To > 1 Å×¶ó ¹ÙÀÌÆ®. - ÁöÁøÆÄ(Seismic) µ¥ÀÌÅÍ. n °úÇÐ(Scientific)
µ¥ÀÌÅÍ °¡½ÃÈ: - From 30 ¸Þ°¡ ¹ÙÀÌÆ®
To > 4 ±â°¡ ¹ÙÀÌÆ®. - °í ÇØ»óµ¿ÀÇ À̹ÌÁö ½ºÅÃ(Stacks). n ¼öÄ¡(Numerical)
½Ã¹Ä·¹À̼Ç: - From <100 ¸¸ ¿¤·¯¸àÆ®(Elements) To > 1¾ï °³ÀÇ
¿¤·¯¸ÕÆ®. -
Àú·ù Ãþ(Reservoir) ½Ã¹Ä·¹À̼Ç. n CAD ¹× ºñÁÖ¾ó(Visual) ½Ã¹Ä·¹À̼Ç: - From <1 õ¸¸ Ç®¸®°ï(Polygons) To > 3¾ï 5õ¸¸ °ÔÀÇ Ç®¸®°ï. - Ç® CAD ¸ðµ¨. |
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VSG: À¯ÀÏÇÑ ´ë¿ë·® µ¥ÀÌÅÍ °ü¸®
´É·Â: n ´ë¿ë·® µ¥ÀÌÅÍ °ü¸®(LDM, Large Data Management) ±â¼ú: - º¼·ý(Volumes) ¹× ¸Þ½¬(Meshes)
°ü¸®. - À¯ÀÏÇÏ°Ô ¸Þ¸ð¸® ÇѰ踦 ³Ñ´Â (Out-of-Core) µ¥ÀÌÅÍÀÇ
ó¸® ´É·Â. n È®Àå(Extension)
¹× ¿ø°Ý ·»´õ¸µ(Remote Rendering): - ºÐ»ê ¹× ¿ø°Ý ·»´õ¸µÀÇ Æ¯Çã ±â¼ú. - Ŭ·¯½ºÅÍ, ¸ÖƼ GPU, ¸ÖƼ µð½ºÇ÷¹ÀÌ µî n 3D °¡½ÃÈ¿Í ÄÄÇ»ÆÃÀÇ
»óÈ£¿î¿ë¼º(Interoperability): - ´Ü¼ø GPU °è»êÀ» ³Ñ¾î¼´Â µ¿±âÈµÈ °¡½ÃÈ¿Í °è»ê. n
¿ø°Ý °¡½ÃÈ (Remote Visualization): - ¿ø°Ý °¡½Ãȸ¦ À§ÇÑ VSG ƯÇãÀÎ GPU ¾ÐÃà ±â¼ú. - VNC¿¡ ÅëÇÕµÈ 3D °¡¼Ó ¼Ö·ç¼Ç. |
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´ë¿ë·® º¼·ý µ¥ÀÌÅÍ¿¡ ´ëÇÑ »óÈ£ÀÛ¿ëÀûÀΠó¸®: n ´ë¿ë·® µ¥ÀÌÅÍ ¼ÂÀÇ »óÈ£ÀÛ¿ëÀûÀÎ ³×ºñ°ÔÀ̼Ç: - º¼·ýÀÇ Æ¯Á¤ ºÎºÐ¿¡¼ Àüü º¼·ý±îÁö Áï°¢ÀûÀ¸·Î µð½ºÇ÷¹ÀÌ. - +500 GB ´ë¿ë·® µ¥ÀÌÅÍ ¸ðµ¨ Å×½ºÆ®. n Áøº¸ÀûÀÎ µ¥ÀÌÅÍ °ü¸®: - ¸ÖƼ-ÇØ»óµµÀÇ Å¸Àϸµ. - ¸ÖƼ-¾²·¹µå, ºñ
µ¿±â ½Ä µ¥ÀÌÅÍ ·Îµù. n ´ë¿ë·® µ¥ÀÌÅÍ ¼ÂÀ» ·¦Åé¿¡¼µµ ó¸®: - ³·Àº ·¹º§ ÇØ»óµµÀÇ µ¥ÀÌÅ͸¦ ·Îµå. - ¹é±×¶ó¿îµå ÀÛ¾÷¿¡¼ ¿¬¼ÓÀûÀ¸·Î Á¤Á¦. |
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´ë¿ë·® º¼·ý µ¥ÀÌÅÍ¿¡ ´ëÇÑ ¼Ö·ç¼Ç: n Çâ»óµÈ »ç¿ëÀÚ °æÇè(User Experience): - »óÈ£ÀÛ¿ëÀûÀÎ ³×ºñ°ÔÀÌ¼Ç ¹× µ¥ÀÌÅÍ Ã³¸®. - ´ë¿ë·® µ¥ÀÌÅ͸¦ µ¿½Ã¿¡ Á¢±Ù(Access). n µð½ºÇ÷¹ÀÌ À̹ÌÁöÀÇ ÀÚµ¿ Á¤Á¦(Refinement): - »ç¿ë °¡´ÉÇÑ ÀÚ¿øÀ» ¸ðµÎ »ç¿ëÇÏ¿© ÇöÀç ºä¾î¿¡ À̹ÌÁö ǰÁúÀÇ ±Ø´ëÈ. - ¼º´É ÀúÇÏ ¾øÀÌ °¡´ÉÇÑ °¡Àå ³ôÀº ǰÁúÀÇ À̹ÌÁö ·Îµù. n ½ºÅ©¸° ÇØ»óµµ Culling: - ½ºÅ©¸°ÀÇ Çȼ¿´ç Çϳª ÀÌ»óÀÇ º¹¼¿ÀÌ Åõ»çµÉ °æ¿ì °í ÇØ»óµµÀÇ µ¥ÀÌÅ͸¦ ·Îµå ÇÏÁö ¾ÊÀ½. |
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n ¸ÖƼ µ¥ÀÌÅÍ ¼Â Áö¿ø: - Data Transforming. - Data Combining. - Render Combining. - Volume Transform. - CPU ¶Ç´Â GPU¸¦ »ç¿ëÇÑ »ç¿ëÀÚ Á¤ÀÇ µ¥ÀÌÅÍ ¼ÂÀÇ °áÇÕ ¶Ç´Â Àü´Þ Áö¿ø. |
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Open Inventor & Avizo´Â VSG»çÀÇ µî·Ï»óǰÀ̸ç, PHANTOM, OpenHapticsÀº SensAble
Technologies»çÀÇ µî·Ï»óÇ¥À̸ç, (ÁÖ)¾²¸®µð ÀÎÅÍÆäÀ̽º´Â VSG »çÀÇ Á¦Ç° ±º ¹× PHANTOM Á¦Ç° ±ºÀ»
±¹³» µ¶Á¡ °ø±ÞÇÕ´Ï´Ù Omega & Delta ¹× Sigma´Â
ForceDimension »çÀÇ µî·Ï»óÇ¥À̸ç, ForceDimension, SenseGraphics ¹× Novint »çÀÇ
»ó±â Á¦Ç° ±ºÀÇ °ø½Ä Çѱ¹ ´ë¸®Á¡ ÀÔ´Ï´Ù.
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