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HDAL SDK Haptic Device Abstraction Layer: n Novint ȍ˂
FalconÀ» À§ÇÑ °³¹ß SDK. - C++. - Spring-Mass-Damper ¸ðµ¨. - OpenGL, DirectX Áö¿ø. - 3D Game Studio (3DGS) ÅëÇÕ. - ¸ÖƼ µð¹ÙÀ̽º Áö¿ø (µ¿½Ã¿¡ 4´ë µ¿±âÈ). n °ü½ÉºÐ¾ß: - ³·Àº Á¤¹ÐµµÀÇ ÀÇ·á ºÐ¾ß: * ÁÖ»ç ½Ã¹Ä·¹ÀÌÅÍ, ³ú °æ»ö ÀçȰ ... - ±¹¹æ: * ½Ã¹Ä·¹ÀÌÅÍ ¹× ÈÆ·Ã. - ±³À°: * »ý¸í °úÇÐ(Biological) * ¹°¸® °úÇÐ(Physical science). * Á¶±â ±³À°(Early literacy). * ¼öÇÐ ¹× Ưº°ÇÑ ±³À°. - Áö±¸ °úÇÐ/Áö±¸ ¹°¸®ÇÐ. |
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HaptX¢ç ÇÝÆ½ ¿£Áø: n Reachin
Technologies. n ÇÝÆ½ÀÌ Àû¿ëµÈ Â÷¼¼´ë ±×·¡ÇÈ ¹× ¹°¸® ¿£Áø: - ´Ù¾çÇÑ °ÔÀÓÀ̳ª 3D ¾îÇø®ÄÉÀ̼ǿ¡ ½±°Ô Ã˰¨ ±¸Çö. - ÇÝÆ½ Åø ¹Ú½º(Toolbox)·Î °³¹ßÀÚ¿¡°Ô Á¦°ø. - DirectX ¿Í OpenGLÀÇ È®Àå ¶óÀ̺귯¸®. - Windows XP / - C++. n ¼ÒÇÁÆ®¿þ¾î ȣȯ¼º: - DirectX, OpenGL ¹× »ó¾÷¿ë °í±Þ ¹°¸®¿£Áø. n Çϵå¿þ¾î ȣȯ¼º: - Novint Falcon °ú SensAble Phantom. n ¼ÆäÀ̽º(Surface) ¸ðµ¨: - ¼Ö¸®µå(Solid)
¼ÆäÀ̽º ¸ð»ç. - ¸¶Âû(Friction) ¹× ÅØ½ºÃ³¿Í °°Àº Ç¥¸é ¼Ó¼ºÀ» °¡Áø ´Ü´ÜÇϰųª
ºÎµå·¯¿î ¹°Ã¼ Ã˰¨ Ç¥Çö: * °ÔÀÓ¿¡¼ Ç÷¹À̾î´Â ÅØ½ºÃ³ ó¸® µÈ ´Ü´ÜÇÏ°í °ÅÄ£ º® ¶Ç´Â ºÎµå·´°Å³ª ¸Å²öÇÑ ¹°Ã¼, Çȼ¿ ÇØ»óµµ¿¡ µû¸¥ Á÷¹° µî n Force ¸ðµ¨: - Æø¹ß, ½ÉÀå ¹Úµ¿, ¹«±â ¹Ýµ¿, ÀÚ¼® ¶Ç´Â ÀÚ·Â Àå µîÀÇ Èû °ü·Ã
È¿°ú µî n »óÈ£ÀÛ¿ë(Interaction)
¸ðµ¨: - ´Ù¾çÇÑ ¹°Ã¼¸¦ Ž»öÇϰųª, ¹Ð°í ´ç±â°Å³ª, µé¾î¿Ã¸®°í, ´øÁö´Â µîÀÇ ½Ç ¼¼°è¿Í °°Àº ´Ù¾çÇÑ ¹°Ã¼ÀÇ »óÈ£ÀÛ¿ë. - ´Ù¾çÇÑ »ó¾÷¿ë ¹°¸® ¿£Áø°ú °áÇÕÇÏ¿© »ç¿ë °¡´É. n ³×ºñ°ÔÀÌ¼Ç ¸ðµ¨: - ¹Ì¸® Á¤ÀÇµÈ ³×ºñ°ÔÀÌ¼Ç ¸ðµ¨ Áß Çϳª¸¦ »ç¿ëÇÏ¿© Ä«¸Þ¶ó Á¶Á¤. |
HaptX Quake4 Mod Penumbra HaptX Edition |
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Open Inventor & Avizo´Â VSG»çÀÇ µî·Ï»óǰÀ̸ç, PHANTOM, OpenHapticsÀº SensAble Technologies»çÀÇ
µî·Ï»óÇ¥À̸ç, (ÁÖ)¾²¸®µð ÀÎÅÍÆäÀ̽º´Â VSG »çÀÇ Á¦Ç° ±º ¹× PHANTOM Á¦Ç° ±ºÀ»
±¹³» µ¶Á¡ °ø±ÞÇÕ´Ï´Ù Omega & Delta ¹× Sigma´Â
ForceDimension »çÀÇ µî·Ï»óÇ¥À̸ç, ForceDimension, SenseGraphics ¹× Novint »çÀÇ
»ó±â Á¦Ç° ±ºÀÇ °ø½Ä Çѱ¹ ´ë¸®Á¡ ÀÔ´Ï´Ù.
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